![]() To prevent this from happening, you’ll need to manually fold the limbs before rigging:Ĥ. This might lead to incorrect bending in the finalized rig (see here to learn more about it). Preparing the Armsīy default, character arms in Mixamo skeleton form a straight line: ![]() You should end up with something like this. To do this, select either Import FBX/DAE → Scene or Import FBX/DAE → Model from the File menu. Either should work fine.Īfter this, import the model to Cascadeur. We recommend using either binary FBX, ASCII FBX or Collada formats. Start with exporting your model from Mixamo. Mixamo models (both stock and custom) use standardised skeleton that can be rigged to be used in Cascadeur. To learn more about rigging and rigs in general, see the Rig section of the manual. To learn the basics of creating rigs, check out our tutorials. This page is intended for users who already have some experience with rigging in Cascadeur.
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